Storm island forza horizon 2 xbox 360
In practice, you can take this list as order of importance. The three offered are: rally springs and dampers, rally transmission, and rally tire compound. Of course, the routine “street” setups won’t mesh well with the high handling demands on the Island, so swing over to the garage and tune up with a few expansion specific upgrades. Super Hot Hatch, for instance, features races with 3-door/5-door whips like the Vauxhall Astra and Volkswagen Golf R. Expect the same wide array of different vehicle types as the main release earlier this year. Speaking of Championships, that system of completion is adopted into this download. This group highlights Storm Island at its best and uses all the new elements to create memorable contests. Expect the nastiest weather, most grueling terrain, and sickest off-road vehicles when lining up in the starting grid. Gauntlets always occur at night and use tall flood lights as checkpoint markers instead of the traditional smoke flares. These selections are unlocked after completing a certain amount of Championships within a given tier. The most ambitious and unique race type of this expansion is Gauntlet. Cross Country Circuit borrows the innovations of the other events and combines them with lapped affairs, which can be a blessing or a curse depending on the layout of the checkpoints and the car/truck/SUV you’ve chosen to drive. You can smash through them if you so chose, but plowing into the heart of these constructions can slow your momentum down quite a bit, so be prepared. Expect narrow barricade tunnels and really tight chicanes to be randomly thrown in here and there. Rampage and Brawl races add obstacles along the route. A twisty/windy path among open fields during a torrential downpour isn’t easy, and makes you susceptible to passes if your strafe too far from the preferred line. The toughness of these events depends on the variables thrown your way. Extreme Cross Country acts like a usual point-to-point event for the most part, but adds the aforementioned weather and terrain elements into the mix. Storm Island revises familiar race types while introducing a couple of new ones. A race consisting of miles and miles of gravel roads with numerous natural jumps makes getting though an event without rewinding quite the test of patience and fortitude. What does make the car handle differently are the varied terrains on which you’ll travel regularly. A wet road from the original game handles the same as one in Storm Island despite the fact the graphical representation of the rain is much more intimidating. Second, and more importantly, I didn’t feel like the adverse conditions had any effect whatsoever on the gameplay. Whatever the environmental hazards are when you start a race, expect that to stay stagnant throughout its entirety. For one, the “dynamic” weather effects don’t change mid race. To this, though, I will offer two caveats. Any or all could apply at the start of a given event, which sets a jarringly awesome visual tone to the gameplay. Sheets of rain, clacks of thunder, hazardously dense fog, swirling winds, and the veil of enveloping darkness. In an effort to change the complexion of the action without going too far off in left field, Storm Island’s draw is the harsh weather conditions that pervade an overwhelming majority of the races and events.
But because Horizon 2 is a racing game, the proverbial wheel can only be reinvented so much. A revised set or parameters that establishes the tone for what needs to be accomplished. At the heart of any good expansion is a new-ish way to play.